![]() ![]() ![]() A multiclassed rogue can get the four attacks per round, but I've found it also necessary to use that character build spreadsheet to make sure that you've come up with a build that will give you all four of those attacks. This means that if an enemy is making four hits per round, there's going to be a hit that the rogue has zero chance of parrying. A rogue, if not multiclassed, will only make a total of three hits per round. Only the number of hits that you personally will make each round. It probably won't matter what you do to beef up your henchmen, you'll be no better at keeping them alive than my multiclassed rogue who keeps henchmen alive by sneak attacking the enemies to death before they can kill my henchmen off.Īs for Parry, it's one of those skills that I would classify as "Your Millage Will Vary." Personally, I consider it crap for rogues for the following reasons: ![]() Like what character class are you playing? If your character isn't a cleric, druid, paladin, or ranger then you're looking at potions and healing kits when it comes to healing. You have to consider the party dynamics as a whole. let someone else tank and then swoop in from the side for the kill with big, raging 2H damage output. Maybe that's because I've tried to treat them as a tank? I was thinking that a better strategy with them might be to use them in a similar manner to rogues, i.e. I've always had trouble keeping Barbarians alive (AC always seems to be an issue for me). I was considering doing something similar for a barbarian. Then, she once the attention is off her, she can switch back to her bow, and get back to sneak attacking.Īnyway, am I just deluding myself? Or is it actually useful for this kind of thing? Using parry seems to let her hold the guy off with minimal damage until I can get another character over there to draw that enemy's attention. I'm finding it to be a nice backup plan for when she draws a melee enemy on her. The workbenches don't work with some crafting recipes.So.sorry, this isn't really on-topic, but I was wondering what folks' opinions were of the Parry skill? I have always ignored it in both NWN1 & 2, but I'm playing through PJ's Tales from the Lake of Sorrows and have been steadily building it up in the rogue companion character.(The name is displayed correctly in the game.) The modified name of your exported character is not displayed on the character selection screen.Move the file "vhc.hak" into your My Documents/Neverwinter Nights 2/hak folder.Move the file "Vordan's Hero Creator.mod" into your My Documents/Neverwinter Nights 2/modules folder.optional: Storm of Zehir expansion pack.optional: Mask of the Betrayer expansion pack.Fight raid groups, clones of your character or specific creatures.Items (categorized stores with an infinite amount of items).Special feats (Background, Prestige Class Req., Campaign, Companion, Ritual of Purification, Special Edition / Pre-Order and Spirit-Eater feats). ![]() The latest version includes Charlie's Item Modifier and is compatible with Kaedrin's PrC Pack. It gives you the power to set up a character with gold, items and XP. Vordan's Hero Creator (VHC) is a trainer module for Neverwinter Nights 2. ![]()
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